Enemies I designed, modeled, textured, and rigged for a student game project titled "Nuluma".
The grabber, an enemy whose extendable arms let it reach out and rip you to shreds.
the metaljacket, a horrific combination of a wasp and a tarantula that flies erratically.
The turret, a grotesque slug-like being outfitted with a mechanical appendage. Allows it to cling to walls and ceilings and vomit its glowing ichor on unsuspecting passersby.