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Destiny 2: The Final Shape - The Witness

One final act of entropy.

I had the honor of helping to create the Witness in its final form for the Salvation's Edge raid and the final story mission of The Final Shape, Excision. By far the greatest contribution I have had the opportunity to make to a game, and I hope it serves as a satisfying final boss to almost a decade of Destiny. I was responsible for modeling and texturing the main body and wings of the Witness, shader creation and providing 3D support to VFX.

A monster of this size takes a team to bring to life.
Arena limbs and supplemental modeling by Eric Elton
Rigging and technical animation by Chris Beintema and Matt Kelly
VFX by Glenn Gamble and Alex Brooks
Lighting by Mike Poe, Thad Steffen, and Tho Tran
Concept by Tobias Kwan and Casper Konefal
Animation by Nathan Ross, Josh Barends, Ping-Ping Hsia, Brian Wang, Nathan Thomas, Simon Nguyen, and Ray Hess